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- /* Prototypes for functions defined in
- GamePort.c
- */
-
- void send_read_request(struct InputEvent *, struct IOStdReq *);
-
- BOOL set_controller_type(BYTE , struct IOStdReq *);
-
- void set_trigger_conditions(struct GamePortTrigger *, struct IOStdReq *);
-
- void flush_buffer(struct IOStdReq *);
-
- void free_gp_unit(struct IOStdReq *);
-
-